Hola, thanks for stopping by! I put this page together for the UI Animator role at Apple, a focused selection of my UI and interactive motion work. My path runs through product, branding, and film, and I've found that mix makes my UI animation better: I animate interfaces so they don't just function, they feel. Most of what's here started as design files and ended as motion. Enjoy!
A short selection of UI animations from product work, assistant flows, meeting controls, dashboards, and feature moments, all built from design files and animated to feel like the real product.
This is the video Webex shipped on the App Store, UI motion living on Apple's own surface. To showcase a feature-packed app in seconds, I designed a rotating-screens system: interfaces flowing into each other in one seamless move, so the app feels deep without ever cutting away. Every beat has motion on it, built to hold attention for the full loop.
Webex wanted to add a new feature: Snap Bitmoji. I created this animation to show how it would work — and what better way than inside a real space chat, where you can see people actually reacting to each other with it? A quick motion prototype to validate the feel of the feature before it was built.
Five years of UI animation across the Cisco ecosystem, Webex apps, devices, and partner collaborations with McLaren, Google, Apple, and Samsung. Different products, screens, and formats.
Away messages feature. I animated the status behavior inside a real Webex space, how presence updates, how an away state reads at a glance in a busy conversation so the team could evaluate the feature in context rather than as a static mock.